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Twenty Questions: 
An Interview with Aldo Ghiozzi
Wingnut Games

Let me tell you all.  This is not as easy as it looks.  I want each interview to be different.  I don’t want to repeat myself too much with each interview.  Each person has their own ideas and their own quirks.  Since we’re on the subject of quirks…after I did the interview with Jim Ward, I thought of the next potential interviewee.  I remember meeting Aldo at Origins and also remember thinking to myself “It would make sense that a guy like that would come up with Battle Cattle.”  Aldo was so fun to talk to and so over the edge and so…well, you get the idea… that I just had to share him with the rest of you.  So, without further adieu…the head Nut of Wingnut Games: Aldo Ghiozzi.

First of all, congratulations on your little blessing a few months back.  Boy or girl?  And what is the name?
A girl, Sophia.  That is two girls total.

Are you going to have another one? 
Oh God, no! My wife and I sleep in separate beds now. <Aside> that’s a joke.  Don’t print that. (The NGG fights censorship in any form, so here is Aldo’s full answer)

How did you get started in the gaming industry?
In 1993 my two close friends and me were playing a card game.  My friend Andy, who likes bathroom humor, said, “Wouldn’t it be funny if this was about farting?”  That is when Phart started.  That was when Magic was just getting hot.  We decided to print the game and brought 20 copies to a convention.  That was the birth of Phart: The Dispersing.  

So, I had this booth and I was selling old stuff and a few copies of Phart.  A buyer for Berkeley game distributors came by and thought it was hilarious.  He asked for a copy and I said “Sure, that will be $12 dollars.”  He said, “No, you don’t understand.  I’m a distributor.”  After a while, I got it and gave him a copy and then he calls me wanting a big print run.  Later I made a $3 Og combat game.  That was how Wingnut got started.  We just figured we could do good games.

I think you said once that you could get started with a good idea and $500 on a credit card.  How is that possible?
Well, I had a little bit of an advantage.  I had a damn good job out of college.  I had an advertising job.  I didn’t have the money problems that some game companies have.  I started making the games part time from my real job.  My real job from 16 years old on was advertising and marketing.

Your games are known for their “zaniness”, for lack of a better word.  I mean “Battle Cattle”?  What’s up with that?
Credit goes to my best friend Matt.  I decided Og, our third game would be a role playing game.  We were watching Monty Python and the Quest for the Holy Grail.  You know that part where the cows were flying over the castle?  My friend Matt turned to me and said, “Wouldn’t it be cool to do Car Wars with cows?”  My eyes just lit up.  My friend Matt is a great thinker on concept, but to get him to write is near impossible. He came up with the concept and the name.  I wrote the whole game.  We are working on another Battle cattle Expansion.  Battle Cattle: The Moo-squerade. <pause while interviewer stops laughing> Vampire cows!  A lot of the jokes about the clans…I mean think about it!  It’s perfect.  Cows have clans.   Cows with fangs sucking milk out of each other.  It’s hilarious.   This is probably the last expansion.  I also want to do a dumbed down version box set.  It would be pre-made.  Very basic rules.  But that may not be for a while.

Do you have a favorite Battle Cattle moment?
Oh, God.  It was during the play test.  Matt made this cow that was basically built to do nothing but one thing…once.  He had a cow that had special horns, special ram damage, and special attack damage.  He was out 12 inches with an adrenal implant and tons of modifiers.  He did 24d6 damage.  He killed the cow.  But, he had nothing else to do.  It was great to really test the game.  But he left himself pretty open.

If you could be any super-hero (or stuper-hero I suppose) who would it be and why?
I am going to have to give you a boring answer.  When I was a kid, I always had a thing about Iceman.  Whenever there is an element for powers in playing a game I always pick ice. 

A lot of your focus lately has been on your marketing company Impressions.  What brought that about?
I deciding to work on my own to get contract jobs with my old friends in the video game market doing marketing and advertising brought it about.  There was a big stock market crash and I didn’t know what to do.  A lot of friends of mine were asking me to help them out.  I thought, “There aren’t a whole lot of games in the hobby game market that help with marketing.”  The game market doesn’t pay much.  I figured I had to do more.  I used to sell advertising.  So it was natural.  I started doing programs that had anything to do with advertising and marketing.

Looking over the list of services, it seems you have a lot to offer for what appears to be a pretty low price.
$550 per month is an industry standard price.  But there are some game companies that find that too high.  If it weren’t the game industry, I would charge double.  I had to adjust my price for game companies.  Game companies don’t build marketing into their budget.  Game companies were wondering why my silly games were selling so well.  I told them that is was the marketing hook.  I do a lot of promotions for Wingnut Games.  I wanted to take what I had done and apply it to game manufacturers.  Now let me say this, and people who read this may call me egotistical, but 75% of the game companies don’t know how to write a press release.  If there are misspellings, how are people going to want to buy your product?

Has any client posed a challenge of some sorts?
Yeah.  But you won’t get me to quote them.  I’ll talk in generalities.  I have told several game companies that it would be difficult.  I told them, “You are going to have to give a lot to get a little.”

What exactly is the POP program?
The POP program is a Point of Purchase display.  It is what you are used to when you walk into a Best Buy and see an end cap.  It is basically that concept but for the hobby game market.  It is an actual floor display for one company’s game.  Hopefully that will increase sales.

Your list of references for Impressions is pretty impressive.  Did they all basically want the same thing?  I mean, what are the different things that individual game companies want from you?
That’s a great question.  Everyone always wants the same thing, but I explain it is different for everyone.  If someone came to me with their D20 product it could be “in” month 1 and “out” month 2.  If it was a board game, it is different.  Distributors buy light from board game companies.  The thing is, every manufacturer comes to me wanting more sales and web traffic.  I tell them “That isn’t marketing.  Most consumers won’t buy your product unless they have seen, heard, touched, felt something seven times.  On average, marketing says that a consumer needs those seven times to be comfortable giving up their money.”  Marketing is so long term.  People put an ad once in a magazine and get no response and say, “That sucks.”  You can’t look at direct return.  You need to spread your advertising dollars for the longest length of time you can.  A small business card size ad that runs for a year is more powerful than a full-page ad for one month.

What is your favorite beverage?
Coke.  No ifs ands or buts about it.  Actually, my wife and sister in law are flight attendants and bring me international versions of Coke.  I have 10 different countries of Coke in my office.  They always bring me two…One to try and one to keep.

What changes have you noticed in the gaming industry in the past 10 years?
I would say the biggest thing that’s changed is distribution, which a lot of consumers can’t see.  Back when I first started, a distributor could carry your game and do all the selling and marketing and promotion and get it to the retailer.  Right now, the distributors are still the gatekeepers, but the manufacturers need to make more of an effort to help the distributors get the product out there.  There were more SKUs in 2001 than in the past 10 years.  Manufacturers need to make an effort to get their game out there.  It’s hard to get the consumer’s dollars.  You need the marketing and the exposure.

Where do you see the gaming industry going in the next 10 years?
Everyone thinks there is going to be a big D20 shakeout.  I think D20 will always be around, but unit sales will go down to more normal levels.  Back when D20 came out, there were tons of sales.  A lot of D20 sales are down 70%.  Which isn’t really bad, it just brought the market back to normal. 

What advice do you have for any “would-be” game designer?
They need to make a game that is an evergreen product.  Its status in the marketplace never changes.  Will it stand the test of time?  Is it unique and compelling?  Humor based games are like that.  There are always going to be 1000 gamers who will buy anything.  You will likely sell 1000 copies.  If you can get some buzz for your product you can maybe sell 2000.  The big kicker comes with the years after that.  How will it sell after the first year?  Is there a magical formula?  No.  Battle Cattle is not unique.  It plays like Car Wars…but come on! It’s cows!  Shooting each other and tipping.  Unique and compelling is the key.

What do you like to do in your free time?
Free Time?  Play games.  I mean really.  When I have free time I play computer games or we go to my buddy’s house and play.  We play Riot or Settlers of Catan.  He just got Formula De so we are going to play that.  Playing games is my hobby is playing games.

What is your favorite book?  Movie?
I don’t read books.  Isn’t that terrible?  My wife thinks it’s terrible.  I read game book instructions.

My favorite movie used to be Die Hard, the first one.  But then Aliens, the second one, came out.  Those are the two I could watch over and over again.  Don’t forget Groundhog Day.  That movie is awesome.

Is there anything new out there that you like?
Riot, from Green Dragon Creations, is a great game.  Also, it’s not new, but I have been playing Settlers a lot lately.

Do you have a favorite game?
WizWar.  Tom Jolly originally did it.  Chessex did the last incarnations and they are coming out with a new version in the next few months.

I know you have at least visited our site, the National Gamers Guild.  What do you think? (Shameless self-promotion is about to become our trademark if I’m not careful)
I like your site.  I always love your site.  I send you a review copy and see a review in a week or so.  If you want constructive criticism, if you talk about something that is related to the game industry, talk about how it relates to the gaming industry.  Talk about the Lord of the Rings DVD and say how it could help Decipher sell the CCG.  I always go to your site.  You do more than just the news releases.  There is so much there that I like.  I go to three sites regularly.  Yours, Ogre Cave, and Gaming Report.

Finally, the 20 Questions staple… boxers or briefs?
<chuckles> Boxers

Aldo, thank you very much for your time.   It was great talking to you.
You’re welcome.  So am I going to see you guys at Origins? 

Absolutely.
All right.  I’ll see you at the show.

<Searching…. searching.  Next potential victim coming into focus…>

Interview by Bill Albanito
(Posted 04-10-02)

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