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Throwing Stones Dice List
& Protection Tips
Ok, many of you probably
haven't heard of this game, and it is old (and no longer produced). But
the NGG is trying to cover everything, so I thought why not! It is an
interesting game, and there is a book that you can get to make this into a
role-playing game too. There are
21 character stones, 2 different monster stones total, though the monster
dice are nothing really special.
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Commons
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Die Name
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Skill Glyphs
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Magic Skill Glyphs
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Special Effect
Glyphs
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Amazon
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Nature
(ss)(++)
Range (+++)
Notice (+++)
Balance (+++)
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None
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Knock
Down (s)
Ignore Armor (s)
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Barbarian
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Notice
(+++)
Unarmed (s)(+)
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None
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Berserk
(ss)
Stun
Knock Down
Roll w/ it (ss)
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Ranger
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Unarmed
(s)(+)
Range (+++)
Notice (+++)
Nature (ss)(++)
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None
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Stun
Roll w/ it (ss)
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Thaumaturge
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Dexterity
(s)(++)
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Thaumaturgy
(s)(+++)
Thaumaturgy (++)
Thaumaturgy (++)
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Wildcolor
Luck
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Thief
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Balance
(++++)
Dexterity (++)(s)
Dexterity (++)(s)
Notice (+++)
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None
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Stun
Luck
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Wizard
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Range
(+++)
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Wizardry
(+++)(s)
Wizardry (++)
Wizardry (++)
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Ignore
Armor (s)
Stun
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Zeotrist
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Charisma
(ss)(++)
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Zoetry
(++)
Zoetry (++)
Zoetry (++)
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Zealous
Ignore Armor (s) |
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Uncommons
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Die Name
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Skill Glyphs
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Magic Skill Glyphs
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Special Effect
Glyphs
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Assassin
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Range
(+++)
Charisma (ss)(++)
Dexterity (s)(++)
Balance (+++)
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None
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Poison
Ignore Armor (s)
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Druid
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Nature
(++++)
Nature (ss)(++)
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Zoetry
(++)
Zoetry (++)
Thaumaturgy (++)
Thaumaturgy (++)
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None
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Monk
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Unarmed
(s)(+)
Unarmed (s)(+)
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None
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Centered
(s)
Ignore Armor (s)
Strike Again
Knock Down
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Necromancer
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Notice
(+++)
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Necromancy
(+++)
Necromancy (ss)(++)
Necromancy (ss)(++)
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Stun
Poison
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Sorcerer
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Notice
(+++)
Charisma (ss)(++)
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Sorcery
(ss)(+++)
Sorcery (++)
Sorcery
(++)
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Stun
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Wildman
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Nature
(ss)(++)
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None
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Berserk
(s)
Strike Again
Knock Down
Counter Strike
Wildcolor
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Witch
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None
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Necromancy
(++)
Necromancy (ss)(++)
Sorcery (++)
Sorcery (++)
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Luck
Poison
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Rares
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Die Name
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Skill Glyphs
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Magic Skill Glyphs
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Special Effect
Glyphs
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Archmage
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None
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Wizardry
(++)
Thaumaturgy (++)
Zoetry (++)
Necromancy (ss)(++)
Sorcery (++)
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Luck
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Duelist
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Balance
(+++)
Charisma (ss)(++)
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None
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Disarm
Ignore Armor (s)
Counterstrike
Centered (ss) |
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Fool
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Charisma
(++++)
Balance (+++)
Dexterity (s)(++)
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None
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Luck
Wildcolor
Roll w/ it (ss)
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Gladiator
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Charisma
(ss)(++)
Unarmed (s)(+)
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None
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Disarm
Ignore Armor (s)
Stun
Roll W/ it (ss)
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Paladin
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Charisma
(ss)(++)
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Zoetry
(++)
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Zealous
Strike Again
Stun
Centered (ss)
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Ninja
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Unarmed
(s)(+)
Balance (+++)
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None
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Centered
Poison
Ignore Armor (s)
Stun
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Samurai
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Balance
(+++)
Range (+++)
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None
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Counterstrike
Strike Again
Roll w/ it (ss)
Centered (ss)
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Key:
(s) = 1 Sword
(ss) = 2 Swords
(+) = Plus
(++) = 2 Pluses
(+++) = 3 Pluses
(++++) = 4 Pluses
The underlined Glyph
of each die is the one with the name of the die.
Also note that this only
covers the first release (with the B&W rules sheet included). There were
more dice released with the second release (with color rules).
Protecting Your Dice
One other thing - since the
dice were silk-screened and not molded (like Dragon Dice & Chaos
Progenitus) there is a good chance that it won't take long before the faces
start to rub off due to use.
To combat this, you can
spray them with a clear coat spray paint (or I have been told nail polish,
but spray paint seems a heck of a lot faster). You will want to make sure
that you use a clear (duh!) acrylic (let me say that again - ACRYLIC) paint
to make sure that nothing bad happens to the ink on the dice.
As always, try
the paint on a common die to see if there are any undesirable effects before
shooting all of your dice with the paint. You may want to apply a couple of
coats (but don't go overboard). Allow time to dry between coats.
You WILL need to re-coat
the dice as necessary, depending on how much Throwing Stones you play!
Written by Gene Vogel
(Posted 5-16-00, Updated 6-24-00))
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