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New
Attributes For "Big Eyes, Small Mouth"
Revised
Edition v1.1
NEW
CHARACTER ATTRIBUTES:
Has
a Cool Attack (4 Points per level)
This character has
an attack which is unusual in reality. Either they throw lighting from
their fingers, or fire beams of coherent energy from their hands, or summon
large orbs of energy upon their targets. This attribute accurately simulates
the AWESOME moves witnessed in video games, anime, and manga.
Chart
1.1 - The Important Stuff
"Has a Cool
Attack's"
Level
|
Attack
points
Available
|
Attack
Level Limit
|
Maximum #
of Attacks
|
|
1
|
10
|
1
|
1
|
|
2
|
20
|
2
|
2
|
|
3
|
30
|
3
|
3
|
|
4
|
40
|
4
|
4
|
|
5
|
50
|
5
|
5
|
|
6
|
60
|
6
|
6
|
|
A character receives an amount of attack points equal to the level of Has a Cool Attack times
10.
Their attack's level cannot exceed the level of Has a Cool Attack.
The
player is also restricted to a maximum number of attacks equal to their
level of Has a Cool Attack. See Chart 1.1 for a clear explanation of what was said above. Refer to chart 1.2 for available attack types.
To purchase an attack, it costs 8 attack points per the attack's level. |
Chart
1.2 - Attack Types
-
Melee
This attack is a Hand
to Hand only attack.
-
Blade
Also a Hand to Hand
Attack.
(Does not Harm user.)
-
Thrown
This attack is thrown
like a ball,
or other throwing
weapon.
Max Range: (Body+Soul)x5
= range in feet.
-
Beam
This is the typical
anime style attack.
Think of it as a laser
beam or a similar attack.
Max Range: (Soul+Mind)x10
= range in feet.
-
Area
A surrounding type
of attack,
you are at the epicenter
of it.
(Does not harm user.)
Radius: (Soul+Mind)x10
= Radius in feet.
-
Cone
Think Shotgun Blast
Range = Soul x 20
in feet.
-
Geyser
This attack is projected
out as if it was a ball traveling underground, until it reaches it's
target. That's when it goes off, UNDERNEATH it's intended victim. Exploding
upward with the characters chosen effect.
Range = (Soul+Mind)
x 3 in feet
|
|
Chart
1.3 - Extra additions
Constant
1 Point |
Allows the attack
to be used
Constantly. |
Target Only
2 Points |
Self Explanatory. |
Double Damage
2 Points |
Self Explanatory. |
1/2 Cost
2 points |
You can use the attack
for half the energy cost. |
No cost
3 Points |
This attack does not
cost energy. |
Gatling
2 points
(Per Level) |
You can attack a number
of times equal to your level of this attack. |
Chargeable
1 point
(per level) |
You can hold the attack
up to a number of turns, equal to your level in this addition. The attack's
damage equals the number of turns held times the attack's damage. |
Infinite Range
2 points |
The attack will keep
going untill it reaches it's target. It will not home into the target.
instead it will travel on a straight line to the target, until it reaches
the target's location. If the target somehow moved out of the way before
it arrived, the attack fizzles when it reaches that spot where the target
was before you fired. |
Chart
1.4 - Defect Additions
Double Energy Cost
2 Point Attack Defect |
Doubles the Energy
Cost |
1/2 Damage
2 Point Attack Defect |
Reduces the damage
by one half. |
Costs Health
3 Point Attack Defect |
The attack costs health
points, not energy points. |
Delayed Reaction 2
Point or 3 Point
Attack Defect |
The attack is delayed
by 1D6 for 2 points, 2D6 for 3 points. This is rolled each time you do
the attack. |
Chart
1.5 - Energy Cost
| Attack Level |
Energy
Cost |
| 1 |
10 |
| 2 |
20 |
| 3 |
30 |
| 4 |
40 |
| 5 |
50 |
| 6 |
60 |
Chart
1.6 - Attack Damage
| Attack Level |
Attack
Damage |
| 1 |
10 |
| 2 |
20 |
| 3 |
30 |
| 4 |
40 |
| 5 |
50 |
| 6 |
60 |
|
Now that we have gotten
this far, lets make an attack.
Let's say you want
a beam attack, you have has a cool attack at level 2. your soul is at 5,
and mind is at 5. You have 20 attack points to work with.
We first pick a Beam
Attack at level 2 for starters.
Here is the initial information:
Beam Attack - Level
2
Range: 100 feet. ([Soul
+ Mind]x 10)
Damage: 20 (See Chart
1.6)
Energy Cost: 20 (See
Chart 1.5)
Attack Point Cost:
16
Now let's add a few
additions to this attack (See Chart 1.3). We decide to make this attack Chargeable, Target Only, and give the attack Double Damage, and Infinite
Range. The attack NOW looks like this:
Beam Attack - Level
2
Range: Infinite (Infinite
Range)
Damage: 40 (Double
Damage)
Energy Cost: 20
*Chargeable (Level
1) - 1 Turn Maximum
*Target Only
Attack Point Cost:
23
Uh-Oh, we've gone over!
No worries, you can take defects to add to the attack as well! We decide
to add delayed reaction as a defect for 3 Points. Reducing the Attack Point
cost to 20! We then decide to call this attack "Supreme Blast"!
Here is the final form
of our attack!
"Supreme Blast" - Level
2
Range: Infinite
Damage: 40
Energy Cost: 20
*Chargeable (Level
1) - 1 Turn Maximum
*Target Only
*Delayed Reaction
- 2D6 Turns
Congratulations! You've
made your first attack!
Happy hunting! ^_^ |
Has
a Cool Defense (4 Points Per Level)
Chart
2.1 The Basics
| Level |
Defense Points |
Maximum
Number of
Defenses |
| 1 |
10 |
2 |
| 2 |
20 |
4 |
| 3 |
30 |
6 |
| 4 |
40 |
8 |
| 5 |
50 |
10 |
| 6 |
60 |
12 |
|
A
Character can use very unusual defenses to protect themselves. You can use
force fields, health reserves, or deflect attacks back at your opponent.
You get 10 Defense points to purchase different defenses for your character. |
Chart
2.2 - Defense Types
-
Reflect (5 Points
Per Level)
You can reflect 10
Points of damage back at the attacker per level.
-
Deflect (5 Points
Per Level)
You can deflect 10
points of damage away from you to a different target per level.
-
Defense Screen
(5 Points per level)
This serves as a defense
screen, a skin tight field around the character.
This screen can stop
10 points of damage per level.
-
Defense Bubble
(5 Points per level)
This defense screen
resembles a bubble. Extendible to 1 extra character per level.
This defense stops
10 points of damage per level.
-
Tough Hide (5 Points
per level)
Your skin is unnaturally
tough, serving as "Type B" Armor (Refer to the main BESM rules on Type
B Armor.).
You have 10 points
of armor per level.
-
Absorb (10 Points
per level)
With this defense,
you can absorb damage. You then convert that damage into energy points,
or health points.
You can convert 10
points of damage per level.
-
Extra Health (10
Points per level)
You have a separate "Pool" of health points that you can draw upon in an emergency. This ability
costs 1 energy point per health point drawn from the pool. You can draw
upon a maximum of 10 points from the pool per level, per turn, and you
have 20 points of this extra health per level. After combat, this extra
pool must recharge first, before your standard health is recovered. You
cannot raise your health over it's normal limits by dumping the extra pool
into it.
|
|
Invulnerability
(5 Points Per Level)
This attribute shows
that you are un-naturally tough. So tough, it's hard to kill you. At higher
levels, it's next to impossible to kill you, so it's up to you and the
GM to impose limits and a vulnerability to your character. Please don't
make me regret making this.
(Note: Aging
can kill this character, no matter what level this attribute this is at.)
Level 1: The character doesn't suffer from Diseases, Illnesses, or Toxins.
Level 2: You take
only 50% damage, or you recover at x2 your normal rate. You regenerate
lost limbs after 1 Year.
Level 3: You take
only 25% damage, or you recover at x4 your normal rate. You regenerate
lost limbs after 6 Months.
Level 4: You can only
be killed by a common item (GM's Call). You Regenerate lost limbs after
1 Month, lost organs at 6 months.
Level 5: You can only
be killed by a rare item (GM's Call). You regenerate lost limbs in 1 Day,
lost organs in 1 month, and can regenerate vital organs in a "stasis condition"
which looks like death. You also don't need to breathe, eat, sleep, drink,
or use the little immortal's room.
Level 6: Only 1 thing
can kill this character. (GM's Call) I won't even mention how fast you
regenerate limbs, or organs!
Ageless
(3 Point Attribute)
This is a one level
attribute. This shows that you don't age. simple as that. Oh, if you do
buy this attribute, you must take at least a 1 point defect that effects
your Mind or Soul stats, or that effects social interaction.
Living
Legacy (4 Points per level)
Pre-requisites: Ageless, Invulnerability at level 1 or higher.
This reflects JUST
HOW LONG your character has been on this earth.
Level 1: You've haven't been around too long, about 200 years. +2 Attribute Points, +5 Skill points
Level 2: You have
been around for about 750 years. +4 Attribute Points, +10 Skill Points,
+1 to Personal Gear
Level 3: You've been
around for about 1500 years. +6 Attribute Points, +15 Skill Points, +1
to Personal Gear
Level 4: You've been
around for about 2000 years. +8 Attribute Points, +20 Skill Points, +1
to Personal Gear
Level 5: You've been
around for AT LEAST 5000 years. +10 Attribute Points, +20 Skill Points,
+2 to Personal Gear
Level 6: You've been
around for AT LEAST 15000 years. +10 Attribute Points, +20 Skill Points,
+3 to Personal Gear
(NOTE: All
bonuses are not cumulative. You receive what you get for the level
of this attribute. You cannot increase this attribute with experience,
or defects.)
NEW
CHARACTER DEFECTS:
Off
The Handle
The character with this defect is slightly insane.
1 BP: This
character has a small mental quirk which shows rarely. Make a Mind stat
check to see if they show this small glitch in their brain. The amount
FAILED equals the number of turns the GM can make odd suggestions to the
player. The player must make a Mind stat check with a +1 penalty to resist
the suggestions.
2 BP: This character
is insane. Pick a common insanity to give to the character. Make a mind
check with a +2 penalty to see if the character goes insane. The character
must make a Mind stat check with a +2 penalty to regain control and some
semblance of sanity.
Hyperactive
The character just can't stand still for very long.
1 BP: The character
is a little impulsive
2 BP: This character cannot stand still
for a SECOND! Make a Mind stat check with a +1 penalty to resist the urge
to become the human equivalent of a buzzsaw. This check must be made for
every "in game" hour of play.
Just
Can't (Fill in blank)
The character is bad at doing a certain skill, or can't
do it at all.
1 BP: The character
receives a +1 roll penalty when doing a certain skill.
2 BP: The character
is unable to do a certain skill.
Ideas or Suggestions?
E-Mail me at gherity@tcfreenet.org
or sailor_minneapolis@yahoo.com
Please visit my two web pages.
For insight on the anime side of things, go to the Neo
Otaku Nation! http://www.geocities.com/sailor_minneapolis
For just some general craziness, go to my page!
http://tcfreenet.org/people/gherity
I must give a huge shout out to the
National
Gamer's Guild, A.O, The crew at Phoenix, the old crew from the late
RDH.
[True
gamers never die. They just re-roll new characters.]
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