Akmar, son of Daubin, had
a special sword made that would help him in his quest for ultimate
suffering. His blood is actually infused in the weapon! One of his
‘allies’, who had similar goals, decided to take the weapon for his
own. What he didn’t realize was that due to Akmar’s bond with the
weapon, any time the weapon sheds blood (or even causes damage) Akmar can
feel it’s presence. He sent minions to destroy the thief, which they
accomplished. Unfortunately, his minions were destroyed in the process of
returning the weapon to their master. Akmar has not seen the weapon since,
but throughout the years has tracked the weapon, unknowing to the weilder
of the weapon. One of the other
drawbacks to the weapon is that the sword itself somehow revels in the joy
of causing pain. Ultimate good character will feel ‘sick’ after
battles, when the sword gloats at the caused destruction. The character
may even feel a need to remove the weapon from his person. If this weapon
is owned by a truly good character, Akmar can actually feel the sword’s
pain whenever the character wields the weapon! Akmar will send his minions ahead to find and take the weapon. They may actually take the weapon without a fight if it is given freely. Akmar will not be more than a day behind the first group of minions and will send more if the first group fails. Eventually the character wielding the weapon (if he destroyed all of the advance minion groups) will face Akmar, who will fight with a fervor to get his beloved weapon back. Any attempts to bargain with him WILL fail, and he will trust no one who wishes to be “allies”. SWORD OF AKMAR XP Value: 5000 Contributed by Nikademus |