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RPG
Helpers/Ideas
Critical Hit &
Fumble Charts
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These charts are for use with Dungeons
& Dragons (I used them with the Advanced Dungeons &
Dragons).
| Die
Score
|
Result
|
| 01 |
Break
Ankle/Leg
|
| 02
- 29
|
Hit
another member of party *
|
| 30
- 49
|
Break
weapon **
|
| 50
- 75
|
Loose Weapon, 1d6 spaces away
|
| 76
- 98
|
Loose
initiative on next round
|
| 99
- 00
|
Nothing Happens
|
| *
=
|
If
applicable. If not re-roll and omit this result and substitute for
the next result.
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| **
=
|
Magical
weapons get a savings throw. If not applicable see *.
|
| Die
Score |
Result |
| 01
- 10
|
Normal Damage
|
| 11
- 40
|
Opponent Stunned, -2 on next attack
|
| 41
- 55
|
Opponent Stunned, Misses next attack
|
| 56
- 60
|
Opponent KO'd, 1d10
Rnds.
|
| 61
- 75
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Double Damage
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| 76
- 83
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Leg Damage, Movement is halved
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| 84
- 89
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Triple Damage
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| 90
- 95
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2 Hit Points Left On Foe
|
| 96
- 98
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Skull Damaged, Death (at -5 hp's)
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| 99
|
Major Skull Damage, Death (at -9 hp's)
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| 00 |
Head Lobed Off, Death (at -11 hp's) |
The
CH chart works well with my Below Zero HP Survival
rules.
Contributed By
Nikademus
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