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The Incredibly Dangerous New Critical Hit Tables

CRITICAL HIT TABLES

These critical hits tables are for use with the expanded and revised hit locations. They are broken down by body location, and are hopefully easy and quick to use while allowing even the most ghastly detail. Once again, this listing will be lengthy, but nice to view on the web. A more straight-forward and easy to print version will soon follow.

To use these tables, simply roll 1D6, consult the appropriate table, and apply the results. If you come up with a result that just can't be or that just doesn't make sense either roll again or apply the most accurate result you feel is appropriate using the table result as a guideline. I have tried to make this set of tables adaptable and general enough to be used in any campaign, but of course only play testing will be a true test of its worth. Please e-mail me with suggestions or comments.



HEAD CRITICAL HITS

CRANIUM HITS

DIE ROLL(1D6)
RESULT
1
Brained, instant, and messy death
2
Seeing stars, knocked unconscious, roll vs. HT every 30 mins. to recover
3
Punishing blow, knocked off balance, fall and be stunned for 1D6 turns
4
Ouch! Flinch and drop all hand-carried items
5
If you don't stop that..., sight damaged, suffer blindness disadvantage (roll normally to recover from crippling)
6
Say what, hearing damaged, suffer deafness disadvantage (roll normally for recovery from crippling)

EYE HITS

DIE ROLL(1D6)
RESULT
1
Eye don't like it, both eyes permanently blinded and either pulped, shredded, knocked out or gouged out of the head
2
Blinky, blinded in both eyes (roll normally to recover from crippling)
3
Winky, blinded in one eye (roll normally to recover from crippling)
4
Shiner, eye swells shut instantly, roll vs. HT once per day to permanently reopen
5
Ugly stick, face badly scarred, appearance -1
6
Powerful hit, double damage

NOSE HITS

DIE ROLL(1D6)
RESULT
1
Free nose job! Nose cut off/blown off, pulverized, or skewered, loss of sense of smell and taste, -2 appearance
2
Schnoz buster, hit does double damage, nose split, crushed or otherwise severely damaged, loss of sense of smell/taste (roll normally to recover from crippling), -1 appearance
3
Extremely painful hit, drop all hand-carried items
4
Knocked off balance, may only defend next turn
5
Solid hit, roll vs. DX-2 to stay on your feet
6
Knockout hit, roll vs. HT-2 or be knocked out for 1D6 mins.

EAR HITS

DIE ROLL(1D6)
RESULT
1
Ear completely mutilated, permanent hearing loss (hard of hearing disadvantage, unless a crushing attack, then total deafness)
2
Skull rattled, roll vs. HT-2 or be knocked out for 1D6 mins.
3
Excruciating hit, roll vs. HT-amt. of dmg. or be stunned for amt. of dmg. turns (High Pain Threshold gives +4 to roll, Low Pain Threshold doubles the penalty)
4
Great shot, stuns and causes 1 random hand-carried item to be dropped
5
Hard hit, roll vs. DX or fall
6
Knocked something loose, balance affected, all skills requiring balance are -4, and make DX roll every time you stand(roll normally to recover from crippling)

JAW HITS

DIE ROLL(1D6)
RESULT
1
Jaw mangled, if from a crushing blow, jaw is shattered, speech is unintelligible until jaw is healed, lose 2D6 teeth, if cutting or impaling, DX is -2 for the rest of combat as you try to avoid choking on your own blood
2
Jaw unhinged, mouth stuck shut until medical attention is received
3
Horrible scar, teeth puncture lips, mouth split ear-to-ear, or other such nastiness, appearance is -2
4
Knockout hit, roll vs. HT to avoid being knocked out for 1D6 mins.
5
Solid hit, roll vs. DX or fall
6
Total knockout, instant knockout lasting 2D6 mins.

NECK HITS

DIE ROLL(1D6)
RESULT
1
Perfect shot, instant death, if cutting attack, instant decapitation, if crushing attack, throat/spine pulverized, if impaling, jugular/esophagus skewered
2
Devastating hit, roll vs. HT or collapse helplessly, roll vs. HT once pre min. to recover
3
Free spinal adjustment! Paralyzed for next turn, and drops all hand-held weapons
4
Windpipe hit, roll vs. HT-2 to avoid doing nothing but gasping for air for the next 1D6 turns
5
Well placed shot, double damage
6
Spine-tingling hit, one limb is crippled for 1D6 mins.

TORSO CRITICAL HITS

SHOULDER HITS

DIE ROLL(1D6)
RESULT
1
Devastating hit, if cutting attack, shoulder is severed, if impaling or crushing attack shoulder is mauled beyond hope, instantly and permanently crippled
2
Hit a nerve, the arm is useless for the rest of the combat
3
Shoulder dislocated, roll vs. HT to avoid writhing in pain, roll HT every turn until you recover, also the arm is useless until you roll vs. HT-3, and with a free hand or help get your shoulder back in joint
4
Hard hit, drop anything held in your same-side hand
5
Precise hit, tendons, ligaments, the ball socket, or some other vital bit is hit for double damage
6
Off balance, can only defend next turn

RIB HITS

DIE ROLL(1D6)
RESULT
1
Rib smashed or pierced, any action taken until medical attention is administered must be preceded by a successful HT-4 roll, or you are in simply too much pain to move(High Pain Threshold gives +4, Low Pain Threshold doubles the modifier)
2
Solid hit, double damage
3
Rib broken or bypassed, take triple damage as the hit either pushes a bone fragment into your vitals, or slips between them into your vitals
4
Awkward hit, roll vs. DX-2 or fall and be stunned for next turn
5
Shocking blow, roll vs. HT or go unconscious for 1D6 mins.
6
Hard hit, automatically fall

SPINE/SOLAR PLEXUS HITS

DIE ROLL(1D6)
RESULT
1
Spine/solar plexus severed/crippled, instant death
2
Precise hit, drop to the ground paralyzed (roll normally to recover from crippling)
3
Devastating hit, triple damage
4
Surprising hit, drop all hand-held items
5
Hard hit, automatically fall
6
Winded, stunned for 1D6 turns

HEART HITS

DIE ROLL(1D6)
RESULT
1
Broken heart, Instant death
2
Excessive bleeding, internal or external, lose 1 HP per turn for the next 3D6 turns, or until you receive medical attention
3
Skip a beat, your heart nearly stops, stunned for 1D6 turns
4
Heart ache, the blow cripples your heart, your HT is -3 until you recover (roll normally to recover from crippling)
5
Hearty hit, triple damage
6
Heart attack, roll vs. HT or this devastating hit stops your heart

LUNG HITS

DIE ROLL(1D6)
RESULT
1
Lung collapses, triple damage, plus, just in case you survive, -4 HT until you get medical attention
2
Lung butter, you go into a coughing fit from this powerful lung hit, helplessly wheezing and hacking for 1D6 turns
3
Hard hit, double damage and automatically fall
4
Knocks your breath out, fall unconscious for 1D6 turns
5
Ouch, stunned for 1 turn
6
Wicked hit, fall and do nothing but look shocked for 1D6 turns

FLESH HITS

DIE ROLL(1D6)
RESULT
1
Terrific hit, triple damage
2
Good shot, double damage
3
Hefty hit, automatically knocked down
4
Off balance, can do nothing except defend next turn
5
Surprisingly good hit, stunned for 1 turn
6
Massive hit, knocked unconscious for 1D6 turns

ARM CRITICAL HITS

UPPER ARM HITS

DIE ROLL(1D6)
RESULT
1
Monstrous hit, arm hacked off if cutting attack, otherwise similarly utterly and permanently destroyed
2
Struck a nerve, the arm is useless for 1D6 turns
3
Powerful strike, double damage
4
Meaty chunk, a major muscle is injured, drop anything held in the same-side hand
5
Impressive hit, stunned for next turn
6
Massive blow, triple damage

ELBOW HITS

DIE ROLL(1D6)
RESULT
1
Devastating blow, elbow joint cleaved or mangled, instantly and permanently crippled
2
Funny bone, arm goes all tingly and hand is useless for 1D6 turns, furthermore, roll vs. HT each turn or be stunned, once you succeed in this roll, the affect is canceled
3
Tennis elbow, double damage
4
Good hit, drop any items carried in the same-side hand
5
Caught off guard, roll vs. DX or fall
6
Excruciating hit, arm is crippled for the rest of the battle

FOREARM HITS

DIE ROLL(1D6)
RESULT
1
Forearm trashed, forearm severed or mauled, instantly and permanently crippled
2
Crunch! forearm bone (ulna or radius, your choice) severely damaged, arm is crippled (roll normally to recover from crippling)
3
Magnificent shot, double damage
4
Loose grip, drop anything held in same-side hand
5
Absolutely fabulous hit, triple damage
6
Painful hit, stunned for next turn

WRIST HITS

DIE ROLL(1D6)
RESULT
1
Excessive mutilation, wrist completely severed or destroyed, instantly and permanently crippled
2
Limp wrist, any hand-held item dropped and wrist crippled (roll normally to recover from crippling)
3
Cruel hit, double damage
4
Really unfair hit, triple damage
5
And it hurt too, stunned for next turn
6
It really hurt, drop to your knees instantly, dropping all hand-held items

HAND HITS

DIE ROLL(1D6)
RESULT
1
Vicious shot, hand utterly annihilated, instantly and permanently crippled, in addition bones are protruding, the hand is cleaved from between the fingers to the wrist, etc., etc.
2
The devil's handshake, triple damage
3
Use the other one to wipe, double damage
4
Ouch! Drop any item held in this hand
5
Thwack! Painful hit in just the wrong place stuns for 1 turn
6
Crack! Hand is crippled (roll at -2 to recover from crippling)

FINGER/THUMB HITS

DIE ROLL(1D6)
RESULT
1
Finger food, fingers/thumb, any or all are now hardly recognizable, needless to say they are instantly and permanently crippled
2
Finger jive, double damage
3
They'll call you lefty, triple damage
4
Well placed shot, drop any items in this hand
5
Particularly hurty, stunned for next turn
6
Oops, flinch and hurl random hand-held item 1/2 of maximum throw distance

ABDOMEN CRITICAL HITS

STOMACH HITS

DIE ROLL(1D6)
RESULT
1
Gutsy shot, stomach bursts, sliced open, or otherwise messed up real bad in every way, instant death
2
Acid indigestion, double damage
3
Lunch overboard, stunned for 1D6 rounds while retching and heaving spasmodically
4
Gutless attack, triple damage
5
Oof! Instantly drop all hand-held items and fall
6
No more spicy foods, stomach ruptured, HT-2 until this crippling injury heals(roll normally to recover from crippling)

BLADDER HITS

DIE ROLL(1D6)
RESULT
1
For bladder or worse, bladder is rent asunder, instant death
2
Weak bladder, bladder ruptures internally, spilling vile fluids into your body continuously, lose 2 HT per day until you can get corrective surgery to sew up your insides (in many cases this surgery is extremely dangerous, especially at lower tech levels)
3
Straight shot, double damage, plus you wet yourself
4
Bladder-seeking missile, triple damage
5
Not in the bladder..., the force of the hit knocks you down
6
Double whammy, you are stunned for next turn, and also drop any hand-held items

INTESTINES HITS

DIE ROLL(1D6)
RESULT
1
Upper colonic, intestines severely hemorrhaged, spooling out of your body in tatters or something equally hideous, instant and very messy death
2
Intestinal blockage, double damage, and lose 4 HT per day, medical attention must be sought or death results from bowel blockage
3
The gas man cometh, triple damage, and you soil yourself most ungraciously
4
Gut-wrenching hit, stunned for 1D6 turns from the discomfort of the courtesy organ rearrangement
5
Solid shot, automatically fall
6
What a hit, knocked unconscious for 1D6 mins.

HIP HITS

DIE ROLL(1D6)
RESULT
1
Chronic displasia, hip permanently and instantly crippled
2
Hipster, double damage
3
Tragically hip, triple damage
4
Well placed shot, hip is crippled for the rest of combat, and stun for next round results
5
Precise hit, automatically fall
6
I'm hip to that, hip is crippled and is -2 to recover

GENITALS HITS

DIE ROLL(1D6)
RESULT
1
Spayed and neutered, your genitals are so badly mistreated that you keel over and die instantly of shock
2
Keep the tip, triple damage
3
Jimmy/Jenny juiced, your genitals are crippled permanently, although you can roll to recover urinary function normally, if you don't suffer -2 HT per day until you receive medical (and probably psychological)help
4
Felt that one, double damage and wet yourself
5
Right where it hurts, this solid hit makes your genitals rise to the occasion, you are stunned for 1D6 turns as you vomit copiously
6
Tender loins, knocked unconscious for 1D6 mins.

FLESH HITS

DIE ROLL(1D6)
RESULT
1
Terrific hit, triple damage
2
Good shot, double damage
3
Hefty hit, automatically knocked down
4
Off balance, can do nothing except defend next turn
5
Surprisingly good hit, stunned for 1 turn
6
Massive hit, knocked unconscious for 1D6 turns

LEG CRITICAL HITS

UPPER LEG HITS

DIE ROLL(1D6)
RESULT
1
Peg-leg, leg sheared off, blown into a fine red mist, femur split from hip to knee, or some equivalently ghastly fate, permanently and spectacularly crippled
2
Stumped, triple damage
3
Wicked hit, double damage
4
Sweep you off your feet, automatically fall and you are unable to get up for 1D6+1 turns
5
Funky hit, stunned for next turn and fall
6
What happened, leg crippled for the rest of combat

KNEE HITS

DIE ROLL(1D6)
RESULT
1
Orthoscopic, knee no longer remotely functional, and barely recognizable, permanently and painfully crippled
2
Water on the knee, double damage
3
Awkward hit, automatically fall and stunned for next turn
4
Really awkward hit, fall badly and take an additional 1D6 damage to same-side ankle
5
Painful hit, stunned for next turn
6
Terrible blow, triple damage

LOWER LEG HITS

DIE ROLL(1D6)
RESULT
1
Leg of spam, lower leg is no more, it has been recalled by the manufacturer, and you get no refund, in other words, permanently and excessively crippled
2
Sea legs, double damage
3
Crab legs, triple damage
4
Precise hit, automatically fall, and stunned for next turn
5
Powerful blow, automatically fall and you are unable to get up for 1D6 turns
6
Slapstick fall, automatically fall and take 1D6 damage from the nearest, most appropriate item around, your weapon, a stone on the ground, a computer console, etc.

ANKLE HITS

DIE ROLL(1D6)
RESULT
1
Ankle biter, suffer the injustice of having your ankle unsurgically altered for the worse, permanently and sadly crippled
2
Sprained ankle, triple damage
3
Twisted ankle, double damage
4
Do the twist, automatically fall, and roll vs. HT-2 to get up
5
Excruciating hit, automatically fall, and stunned for next turn
6
Well placed shot, attacker chooses to cause either automatic fall or stun for next turn

FOOT HITS

DIE ROLL(1D6)
RESULT
1
Footsie, What once was a foot is now only a memory, it will be missed, permanently and horrendously crippled
2
Foot in the mouth, triple damage
3
Footloose, double damage
4
Off balance, can do nothing but defend next turn
5
Bad footing, automatically fall and cannot get up for 2 turns
6
Gimpy, foot crippled (roll at -3 to recover)

TOES HITS

DIE ROLL(1D6)
RESULT
1
Toe jam, you lose most of if not all your toes in a gruesome and punishing blow, permanently and frighteningly crippled
2
Nasty hit, double damage
3
Snap! your toe(s) breaks, fall automatically and you are stunned for the next turn
4
Low blow, your entire foot is crippled (roll normally to recover)
5
Smashed toes, this injury automatically reduces your move by 1 permanently
6
This little piggy, a surprisingly painful hit stuns you for 1D6 turns, roll vs. HT to avoid this effect(+4 for high pain threshold, -4 for Low Pain Threshold)