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Step Two: Assign Orders

Each turn your ship takes three actions called “orders.” Each player chooses three orders he wants to execute during the turn and places them face down during this step. This requires some planning; once you’ve placed your orders you may not change or replace them during the turn even if they turn out to be ill-conceived.

Players can choose from five orders, each represented by a different disk: Change Speed, Change Heading, Raise Shields, Attack, and Activate Crew/Tech.

  • Change Speed. Raise or lower your current speed by one or two. When revealing this order, rotate your speed status counter so the pointer on your control panel indicates the new speed. If your ship’s speed falls to zero, remove the status counter so the control panel shows “Full Stop.”
  • Change Heading. Normally, your ship moves in a straight line. To change direction by any degree, you must execute this order. When you do so, rotate your ship in any direction up to 360º. If your ship’s current speed is 0, it may change its heading at any time, without executing a Change Heading order. Evasive action (see “Collisions,” below) also allows you to change heading without an order.
  • Raise Shields. Use this order to raise or lower your shields to any setting, from 0 up to their maximum strength. When executing this order, rotate your shield status counter so the control panel pointer indicates the ship’s maximum value.
  • Attack. This order allows your ship to perform one attack action. You may either fire your beam weapon once, fire one torpedo, or transport any number of crew from your ship to another ship or terrain disk.

  • Activate Crew/Tech.  The most versatile of the five orders, Activate Crew/Tech allows you to use a crew disk aboard your ship to perform its orders or to flip any crew or tech disk that reads; “:” to perform the described effect. See “Activating Crew/Tech” for more information.

Placing Order Disks

At the beginning of each turn, place your three order disks face down on the “Orders” circles on your control panel, with the “ORDER” side of each disk facing up. Players on opposite teams may not examine each other’s orders until they are revealed. Teammates may confer at any time regarding the orders they have selected. During the turn, each player executes orders from left to right, with all players completing their first order in sequence before proceeding to their second and third.

Diana picks Change Heading, Attack, and Attack, for her first three orders. She places them facedown on her control panel, without letting Owen see what they are. Owen is a little more cautious and selects Change Heading, Attack, and Raise Shields.

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