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Red Alert
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Step 5: Ready

During the final step of the turn, all players flip their activated crew and tech, restoring these disks to ready status.

After completing this step, begin a new turn starting with Step 1: Reveal/Conceal Crew and Tech. Play then moves into the next Turn, continuing until one player achieves victory.

When we last left our players, Diana had just scored two hits on Owen’s ship. It’s now Owen’s turn. He reveals his Attack order and decides to attack Diana first, and then moves.

The T’deret does 5 damage, but Owen’s Auxiliary Battery gives him +1 to his beam damage, for a total of 6 damage. Diana was in range of Owen, and no one’s moved, so they’re still in range.

Owen picks up 6 damage disks, shakes them, and drops them on the table. Five disks show explosion icons. 5 hits! Diana lowers her shields 5 points and worries about taking a critical.

Owen has done damage to Diana’ ship, so he picks up the five critical damage disks, and drops them on the table. Only one of them shows a critical, an engineering crit. Diana must remove her Mark III Torpedoes tech disk from the game.

Owen’s movement now occurs, taking him away from Diana. On the next Order phase, Diana will reveal an Attack order, but be too far away to hit. Without a Change Heading order, she can’t turn and move toward Owen. Owen will reveal a Raise Shields order, restoring his shields to full strength, and move further away. Owen will begin the next Turn with no damage, ready to Change Heading and finish Diana off. Diana, in the meantime, will have to Raise Shields, Change Heading, and Attack before Owen closes in!

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