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Dragonland
Rio Grande Games
Rating: 0 1 2 3 4.25 5

Question: What happens when you store all of your treasure and the eggs that contain your children in volcanoes?

Answer: Bad things.

Sure, it seemed like a good idea at the time. How many people venture into volcanoes looking for treasure and dragon eggs? Not many, I can bet. Now, however, it seems that the volcanoes are active and are going to start spewing lava. Time to get the treasure, oh, and the eggs out of there! Say - let's ask the humans, dwarves, elves and magicians for help! Let's make a game out of it! There's plenty of time!

Ok, so it sounds a little thin as far as an overview of the game goes, but welcome to Dragonland! Looking to help the dragons save their treasure and their eggs and have fun as well? You've come to the right place my friend!

Dragonland is a game designed by Reiner Knizia and is published by Rio Grande Games. It takes on a classic "Reiner" feel, so if you are familiar with his games Dragonland is right down your alley. Don't let the child-like box art fool you - this is no children's game, but younger gamers (9 is the minimum listed on the package) should be able to play it with ease.

The game board is a half-fold board, with 15 volcanoes on it. There are paths that lead to and from volcanoes and to the three starting areas (where the playing pieces will appear at the beginning). There are also rivers that join some volcanoes to others; more on their function later.

Each player takes not a certain color of playing pieces, but rather the same SHAPE of playing pieces in colors that represent 3 of the 4 the gems in play: Red for Rubies, Blue for Sapphires, and green for Emerald. You also receive some tiles that have special functions: one to re-roll the "Destiny Cubes", one to use a river path for movement, and the last to summon or ride a dragon. Each player also receives a "Treasure Vault" - it's basically a shield where you can hide your gems out of site of your opponents. It also shows on its face what shape you are playing.

Part of the game setup includes constructing the "Tower of Destiny." The Tower of Destiny is a cardboard tower that has 2 slats (oh, sorry - "Destiny Slides") inside of it, set on a decline. These slats allow the dice to pass through, and into the tray that the tower is set into that catches the dice. At first we found the tower to be a nuisance ("I can't reach it!"), but later found that we were using it quite often. Did the game need it? Well, no, and it could have saved on production costs (and the game buyer in the end), but I have to admit now that it does have a neat feel to it.

Each of the volcanoes has a number listed in two areas: one that is shaped like an egg, the other shaped like a gem. These numbers show how many of each of these two items will get placed in the volcano at the start of the game. There are 4 gem-types as I mentioned earlier, with the 4 one being a diamond. When loading up the volcanoes, you are not to put more than 2 of any one color in a volcano; otherwise it's pretty random.

The gems are nifty little plastic pieces that are shaped like gems. These babies will last forever, however don't loose any of them, as there are no spares packaged with the game. (Hmm... maybe instead of a "Tower of Destiny" there could have been some extra gems included?...) The Dragon eggs are cardboard pieces, and just like the gems there are no spares. What am I saying - gamers never loose playing pieces in their games, do they? Finally, each volcano gets a special token placed on it. These tokens can do a variety of things to help you, or are left on the board for all of the players to use.

The game starting will depend on the number of people playing the game. Dragonland can be played with 2 to 4 players, with the 2-player game having special rules. One interesting thing that happened when we played it is that with more players the game doesn't necessarily take longer; it actually takes less time. With 2 players, the game is ok, but is more entertaining with at least 3 players.

After the initial setup moves have been completed (again, depending on the number of players playing the game) players will get to roll the "Destiny Cubes." Now, the Destiny Cubes may look like normal 6-sided dice to the untrained eye, but in reality are special dice created just for Dragonland. One of the destiny cubes has only the numbers 1, 2, and 3 while the other one has the numbers 2, 3, and 4. So grabbing your special 6-siders out of your dice bag won't work here, buddy!

Each die will be assigned to one of your playing pieces, even if they aren't on the board yet; that is how you will start new ones (though you only have 3, so one will have to come out in the 2nd round). After you assign a die to a piece, you may move it that number of spaces with the option to stop moving at any time or stop if you hit a volcano with a playing piece on it that has not been overturned. Now, if there are any dragons on the board, you can use a number '4' that has been rolled to either summon a dragon to your volcano or to fly a dragon that is of that playing pieces color AND in the current volcano to anywhere on the board. If you want to do both (summon AND fly), you can use one of the small dragon tokens - each player started with one and you can find more throughout the game.

The object of the game is to collect a variety of gems and dragon eggs. You want to make combinations with the pieces: one of each colored gem (diamonds, the 4th color, are wild) and one dragon egg equals 10 points. However, there is a catch. For your colored gems to even count for scoring, you need a Magic Ring on the playing piece that matches the color of the gem.

Magic Rings are found when a player enters a volcano and turns over one of the random tokens that were placed at the beginning of the game. Any time a player is at this volcano, they can grab a magic ring for the playing piece that is present. The rings are actually rubber "o"-rings that fit on the bottoms of the playing pieces. Magic rings are VERY important and should not be overlooked when playing the game. Since diamonds are wild, you do not need a Magic Ring to use them in your scoring; note however that there are only 9 of them in the game.

Any gems or eggs that cannot be matched up in a combination to earn 10 points are worth 1 point at the end of the game. While moving around the board it is crucial that you keep track of what gems you have and what you need, as well as any magic rings that you need.

At the end of your movement phase, you then have the option to either grab a gem (or gems, if possible) of the color of the active playing piece at the volcano that it is in, grab one diamond, take the dragon egg (and any playing piece that can be taken), or grab a Magic Ring if that option is available at the volcano that you are at. This is known as the "Take Treasure" phase of your turn. A playing piece needs a die assigned to it in order to take treasure, even if it does not move. Play then passes to the player to your left.

At first glance, we thought Dragonland to be a child’s game or a simple family game for those families that find Clue challenging. We were surprised to find otherwise, however, and we weren't the only ones. Dragonland is a great strategy game that requires resource management, strategic planning, and maybe a little luck.

The game play is pretty fast, so players shouldn't have to wait too long to get another turn. This is nice for younger players that may not have the patience as older players, or for older players with no patience. It does take a game or two to really catch on to what you need to be doing, depending on your gaming experience. It may only take a few rounds before you have everything down if you are an uber-gamer.

We found that any time someone wanted to play Dragonland everyone was up for it, and that makes this game a great buy. The playing pieces should last a vary long time, but as I warned earlier there aren't any extras of the vital components so make sure that clean-up time is done meticulously, especially if you are at a game store, playing at a convention, or at someone else's house (or before you vacuum your own...).

As a result of the fun game play, nice playing pieces and price, I would give Dragonland a 4.25 on the NGG's rating scale. The $34.95 price slot is a little high for the usual family gamer, but typical gamers will find this up to par with other comparable games.

My only concern would be the gamers who are a little more fickle with their strategy games. If you find that the more elements a game has the better it is, you may find Dragonland to be a little thin. If you love a variety of games like I do, then this shouldn't be a problem. It is a nice break from the more strategy-intensive games that Rio Grande usually puts out, and that in itself makes the game more viable for the younger and/or less experienced gamers out there. 

Give Dragonland a roll if you are into strategy games with a touch of random element to them. Dragonland is for 2-4 players ages 9-99, with a 45-60 minute game playing time. Don't let the happy child-like box art fool you - this game is great for almost anyone, no matter their age!

Written by Gene Vogel
(Posted 12-19-02)